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https://github.com/golyalpha/OrcaSlicer-bambulab.git
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13 lines
160 B
GLSL
13 lines
160 B
GLSL
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#version 140
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uniform sampler2D uniform_texture;
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in vec2 tex_coord;
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out vec4 out_color;
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void main()
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{
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out_color = texture(uniform_texture, tex_coord);
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}
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