Files

13 lines
172 B
GLSL
Raw Permalink Normal View History

2026-05-11 19:29:55 +01:00
#version 140
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 out_color;
void main()
{
out_color = Frag_Color * texture(Texture, Frag_UV.st);
}