Tournament management
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@@ -14,6 +14,6 @@ public class Event
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public DateTime Start { get; set; }
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public DateTime End { get; set; }
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public required List<Tournament> Tournaments { get; set; }
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public List<Tournament> Tournaments { get; set; } = [];
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}
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@@ -47,6 +47,6 @@ public class Game
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public RuleSet? S2RuleSet { get; set; }
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public required List<Tournament> Tournaments { get; set; }
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public List<Tournament> Tournaments { get; set; } = [];
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}
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@@ -11,8 +11,8 @@ public class Match
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public int Id { get; set; }
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public int TournamentId { get; set; }
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public required List<TeamParticipant> Teams;
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public required List<Round> Rounds;
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public required Tournament Tournament { get; set; }
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public List<TeamParticipant> Teams { get; set; } = [];
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public List<Round> Rounds { get; set; } = [];
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public Tournament Tournament { get; set; } = null!;
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}
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@@ -7,9 +7,8 @@ public class PlayerParticipant
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{
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public int RoundId { get; set; }
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public int PlayerId { get; set; }
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public required Player Player { get; set; }
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public required Round Round { get; set; }
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public Player Player { get; set; } = null!;
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public Round Round { get; set; } = null!;
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}
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[PrimaryKey(nameof(MatchId), nameof(TeamId))]
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@@ -19,7 +18,16 @@ public class TeamParticipant
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public int TeamId { get; set; }
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public int Seed { get; set; }
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public int Score { get; set; }
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public Team Team { get; set; } = null!;
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public Match Round { get; set; } = null!;
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}
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public required Team Team { get; set; }
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public required Match Round { get; set; }
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}
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[PrimaryKey(nameof(TournamentId), nameof(TeamId))]
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public class TournamentTeam
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{
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public int TournamentId { get; set; }
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public int TeamId { get; set; }
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public int Seed { get; set; }
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public Tournament Tournament { get; set; } = null!;
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public Team Team { get; set; } = null!;
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}
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@@ -14,6 +14,6 @@ public class Player
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public string Contact { get; set; } = "discordname";
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public int TeamId { get; set; }
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public required Team Team { get; set; }
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public Team Team { get; set; } = null!;
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}
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@@ -19,7 +19,7 @@ public class Round
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public int MatchId { get; set; }
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public RoundState State { get; set; } = RoundState.Waiting;
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public required List<PlayerParticipant> Players;
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public required Match Match { get; set; }
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public List<PlayerParticipant> Players { get; set; } = [];
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public Match Match { get; set; } = null!;
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}
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@@ -14,7 +14,8 @@ public class Team
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public int? LeaderId { get; set; }
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public Player? Leader { get; set; }
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public required List<Player> Players { get; set; }
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public required List<TeamParticipant> Matches { get; set; }
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public List<Player> Players { get; set; } = [];
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public List<TeamParticipant> Matches { get; set; } = [];
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public List<TournamentTeam> TournamentTeams { get; set; } = [];
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}
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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@@ -21,8 +22,9 @@ public class Tournament
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public int? S1GroupAdvances { get; set; }
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public RuleSet? S2RuleSet { get; set; }
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public required Game Game { get; set; }
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public required Event Event { get; set; }
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public Game Game { get; set; } = null!;
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public Event Event { get; set; } = null!;
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public List<TournamentTeam> TournamentTeams { get; set; } = [];
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public static ValidationResult ValidateDates(DateTime date, ValidationContext context)
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{
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