Event management

This commit is contained in:
2026-05-06 10:21:10 +02:00
parent f72735197d
commit 67d27ab21c
5 changed files with 560 additions and 0 deletions
@@ -0,0 +1,386 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Microsoft.EntityFrameworkCore;
using TournamentOrganizer.Models;
namespace TournamentOrganizer.ViewModels;
public partial class EventsViewModel : ViewModelBase
{
private readonly TournamentContext _context;
[ObservableProperty]
private ObservableCollection<EventDisplay> _events = [];
[ObservableProperty]
private EventDisplay? _selectedEvent;
[ObservableProperty]
private string _eventName = string.Empty;
[ObservableProperty]
private DateTime _eventStart = DateTime.Today;
[ObservableProperty]
private DateTime _eventEnd = DateTime.Today.AddDays(1);
[ObservableProperty]
private ObservableCollection<TournamentDisplay> _tournaments = [];
[ObservableProperty]
private TournamentDisplay? _selectedTournament;
[ObservableProperty]
private GameOption? _selectedGameToAdd;
[ObservableProperty]
private string _filterEventName = string.Empty;
[ObservableProperty]
private bool _isEditing;
[ObservableProperty]
private string _statusMessage = string.Empty;
private readonly ObservableCollection<GameOption> _availableGames = [];
private readonly ObservableCollection<GameOption> _availableGamesToAdd = [];
public ObservableCollection<GameOption> AvailableGamesToAdd => _availableGamesToAdd;
public EventsViewModel()
{
_context = new TournamentContext();
}
partial void OnFilterEventNameChanged(string value) => ApplyFilters();
private async void ApplyFilters()
{
await LoadEvents();
}
public async Task LoadEvents()
{
var games = await _context.Games.ToListAsync();
_availableGames.Clear();
_availableGamesToAdd.Clear();
foreach (var g in games)
{
var option = new GameOption(g);
_availableGames.Add(option);
_availableGamesToAdd.Add(option);
}
var allEvents = await _context.Events
.Include(e => e.Tournaments)
.ThenInclude(t => t.Game)
.ToListAsync();
var filtered = allEvents.AsEnumerable();
if (!string.IsNullOrWhiteSpace(FilterEventName))
{
var filter = FilterEventName.ToLower();
filtered = filtered.Where(e => e.Name.ToLower().Contains(filter));
}
Events.Clear();
foreach (var evt in filtered)
{
Events.Add(new EventDisplay(evt));
}
SelectedEvent = null;
IsEditing = false;
}
[RelayCommand]
private async Task RefreshEvents()
{
await LoadEvents();
}
[RelayCommand]
private void CreateNewEvent()
{
EventName = "New Event";
EventStart = DateTime.Today;
EventEnd = DateTime.Today.AddDays(1);
Tournaments.Clear();
IsEditing = true;
SelectedEvent = null;
SelectedGameToAdd = null;
StatusMessage = "Creating new event";
}
[RelayCommand]
private async Task SaveEvent()
{
if (string.IsNullOrWhiteSpace(EventName))
{
StatusMessage = "Event name is required";
return;
}
if (EventEnd <= EventStart)
{
StatusMessage = "End date must be after start date";
return;
}
Event? evt;
if (SelectedEvent != null && SelectedEvent.Id > 0)
{
evt = await _context.Events
.Include(e => e.Tournaments)
.FirstOrDefaultAsync(e => e.Id == SelectedEvent.Id);
if (evt == null)
{
StatusMessage = "Event not found";
return;
}
evt.Name = EventName;
evt.Start = EventStart;
evt.End = EventEnd;
}
else
{
evt = new Event
{
Name = EventName,
Start = EventStart,
End = EventEnd,
Tournaments = []
};
_context.Events.Add(evt);
}
await _context.SaveChangesAsync();
StatusMessage = $"Event '{EventName}' saved successfully";
await LoadEvents();
}
[RelayCommand]
private async Task DeleteEvent()
{
if (SelectedEvent == null || SelectedEvent.Id == 0)
{
StatusMessage = "Select an event to delete";
return;
}
var evt = await _context.Events
.Include(e => e.Tournaments)
.FirstOrDefaultAsync(e => e.Id == SelectedEvent.Id);
if (evt == null)
{
StatusMessage = "Event not found";
return;
}
_context.Events.Remove(evt);
await _context.SaveChangesAsync();
StatusMessage = $"Event '{evt.Name}' deleted";
await LoadEvents();
}
[RelayCommand]
private async Task AddGameToEvent()
{
if (SelectedGameToAdd == null)
{
StatusMessage = "Select a game to add";
return;
}
if (SelectedEvent == null || SelectedEvent.Id == 0)
{
StatusMessage = "Save the event first before adding games";
return;
}
var evt = await _context.Events
.Include(e => e.Tournaments)
.FirstOrDefaultAsync(e => e.Id == SelectedEvent.Id);
if (evt == null)
{
StatusMessage = "Event not found";
return;
}
if (evt.Tournaments.Any(t => t.GameId == SelectedGameToAdd.Game.Id))
{
StatusMessage = "This game is already added to the event";
return;
}
var tournament = new Tournament
{
GameId = SelectedGameToAdd.Game.Id,
EventId = evt.Id,
Start = evt.Start,
End = evt.End,
S1RuleSet = SelectedGameToAdd.Game.S1RuleSet,
S1Groups = SelectedGameToAdd.Game.S1Groups,
S1GroupAdvances = SelectedGameToAdd.Game.S1GroupAdvances,
S2RuleSet = SelectedGameToAdd.Game.S2RuleSet,
Game = SelectedGameToAdd.Game,
Event = evt
};
evt.Tournaments.Add(tournament);
await _context.SaveChangesAsync();
StatusMessage = $"Added '{SelectedGameToAdd.Game.Name}' to event";
await LoadEventDetails();
}
[RelayCommand]
private async Task RemoveGameFromEvent()
{
if (SelectedTournament == null)
{
StatusMessage = "Select a tournament to remove";
return;
}
if (SelectedEvent == null || SelectedEvent.Id == 0)
{
StatusMessage = "Select an event first";
return;
}
var tournament = await _context.Tournaments.FirstOrDefaultAsync(t => t.Id == SelectedTournament.Id);
if (tournament == null)
{
StatusMessage = "Tournament not found";
return;
}
_context.Tournaments.Remove(tournament);
await _context.SaveChangesAsync();
StatusMessage = $"Removed '{SelectedTournament.GameName}' from event";
await LoadEventDetails();
}
private async Task LoadEventDetails()
{
var allEvents = await _context.Events
.Include(e => e.Tournaments)
.ThenInclude(t => t.Game)
.ToListAsync();
var evt = allEvents.FirstOrDefault(e => e.Id == (SelectedEvent?.Id ?? 0));
if (evt == null)
{
Tournaments.Clear();
return;
}
Tournaments.Clear();
foreach (var t in evt.Tournaments)
{
Tournaments.Add(new TournamentDisplay(t));
}
SelectedTournament = null;
_availableGamesToAdd.Clear();
foreach (var g in _availableGames)
{
if (!Tournaments.Any(t => t.GameId == g.Game.Id))
{
_availableGamesToAdd.Add(g);
}
}
SelectedGameToAdd = null;
}
partial void OnSelectedEventChanged(EventDisplay? value)
{
if (value == null)
{
IsEditing = false;
Tournaments.Clear();
return;
}
EventName = value.Name;
EventStart = value.Start;
EventEnd = value.End;
IsEditing = true;
_ = LoadEventDetails();
StatusMessage = $"Editing event '{value.Name}'";
}
}
public class EventDisplay
{
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public DateTime Start { get; set; }
public DateTime End { get; set; }
public List<string> TournamentNames { get; set; } = [];
public EventDisplay() { }
public EventDisplay(Event evt)
{
Id = evt.Id;
Name = evt.Name;
Start = evt.Start;
End = evt.End;
if (evt.Tournaments != null)
{
TournamentNames = evt.Tournaments.Select(t => t.Game.Name).ToList();
}
}
}
public class TournamentDisplay
{
public int Id { get; set; }
public int GameId { get; set; }
public string GameName { get; set; } = string.Empty;
public RuleSet S1RuleSet { get; set; }
public string S1RuleSetName => S1RuleSet.ToDisplayName();
public RuleSet? S2RuleSet { get; set; }
public string? S2RuleSetName => S2RuleSet?.ToDisplayName();
public TournamentDisplay() { }
public TournamentDisplay(Tournament tournament)
{
Id = tournament.Id;
GameId = tournament.GameId;
GameName = tournament.Game.Name;
S1RuleSet = tournament.S1RuleSet;
S2RuleSet = tournament.S2RuleSet;
}
}
public class GameOption
{
public Game Game { get; set; } = null!;
public string DisplayName { get; set; } = string.Empty;
public GameOption() { }
public GameOption(Game game)
{
Game = game;
DisplayName = game.Name;
}
public override string ToString() => DisplayName;
}